![]() It’s not too obtuse, either, and doesn’t require a lot of modding or map making experience. It’s pretty comprehensive, and there are countless props, buildings and enemies waiting to be plonked on desert island or a Himalayan forest, while the terrain itself can be easily modified, from its texture to its elevation. It is, unfortunately, restricted to the creation of challenge maps, not competitive multiplayer ones, but the maps can still be shared with other players. In the control scheme menu, you can’t change the face buttons, but you can swap between left and right handed controls, two different driving and flying presets, and you can change the layout to Xbox and PlayStation controllers.Īnd if you didn’t pirate the game, you can change the field of view, too.īetween the senseless slaughter of wildlife and soldiers, I took a bit of time to faff around in the map editor. There are options for inverting look and pitch, turning off vibration and switching on aim-assist, autodrive and auto-aim while driving. If you want to play it from your sofa, you’re in luck, because the gamepad control options are pretty damn robust. For mouse and keyboard, the key bindings are fully customisable, and you can invert the mouse for both look and flying pitch separately. Ubisoft haven’t messed about when it comes to control customisation, either. The muted palette that makes the air seem cold the impressive mountain ranges and their constant companion, mist and the views that seem to go on forever – they are all still there. With the low and medium presets, the frame rate sat at 60fps, and while there’s a marked drop in visual quality, the things that make Far Cry 4 to damn striking persist. High sets everything to high with SMAA anti-aliasing and SMAO, while turning off godrays and trees relief. Without FRAPS running, I really didn’t notice the dips. I got an average of 50fps, with highs of 60 and lows of 40, though it was quite stable. The game defaulted to high for me, which finds a nice balance between visual fidelity and frame rate. This setting is, of course, just for Nvidia users. ![]() The preset is only for monstrous PCs, and it will even make GPUs like the 780Ti or 970GTX struggle to get past 40fps. It’s impressive, and beat the crap out of my rig. The Nvidia preset cranks everything to ultra, and then throws in HBAO+, TXAA4 and soft shadows. The first five are self explanatory, but Nvidia’s a strange name for a graphics preset, so what the hell is it? Far Cry is a Gameworks title, so it’s got an extra bit of wizardry when it comes to anti-aliasing and ambient occlusion. There are quite a few presets, too: low, medium, high, very high, ultra and Nvidia. Many of the options have an almost imperceptible impact on the game, both visually and in regards to performance, but they come together to make the game pop a bit more, changing how much shadows and lighting interact with objects and vegetation. ![]() Hover over trees relief, and the text says “Set the quality of the trees relief.” Hardly informative, but a lamentably common oversight. ![]() It’s a bit baffling that Ubisoft didn’t provide proper descriptive text to the long list of options, because they made the effort to put in text that doesn’t explain anything. Unfortunately, Far Cry 4 where the expectation is that players will know what trees relief is. The graphics menu contains the usual suspects like texture and shadow quality, even more fine tuning can be done by turning on or off realistic animal fur, godrays and the very fancy trees relief, which causes shadows on trees to be affected by the trunk’s geometry. Far Cry 4 has all the proper PC bells and whistles, offering settings fiddlers plenty to play with. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |